Here’s the full error message:

(Filename: Library/PackageCache/com.unity.xr.openxr@1.0.3/Editor/OpenXRProjectValidationWindow.cs Line: 235)

DisplayProgressNotification: Build Failed
Error building Player: 3 errors


The only standalone target supported is Windows x64 with OpenXR. Other architectures and operating systems are not supported at this time.

Double click to fix OpenXR Project Validation Issues.

BuildFailedException: OpenXR Build Failed.

Error building Player: 3 errors

Failed…

If you’re reading this, you’re either a user who saw this, and just wants to run your program, or you’re a programmer and your users are seeing this warning and you need to sign your installer so they won’t see this anymore.

For Users Who Just Want to Use Their Program

Just hit the run anyway button. If you…

Photo by Tadas Sar on Unsplash

Note: I am used to creating my own installers using various frameworks such as QTIFW and BitRock InstallBuilder. The Windows store packaging process has much more restrictions that are Windows specific than these other installer types and after really digging into this installer type, I can see why going this…

Ashley Tharp

XR Developer at HookBang

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